There are lots of things we could say about crafting successful decks in TESL. However, the most important thing is to have fun! With that being said, in this guide I am going to give you some tips & tricks as well as common sense principles you should always keep in mind while crafting new and editing existing decks.
These will apply regardless of what type of a deck you’re working on.
Learn From Others
As you get ranked higher on the ladder, you will inevitably cross paths with many interesting opponents and all kinds of different decks, or playstyles. At first you might not notice all the subtle combos they’re performing but in time it will become more obvious as you start seeing patterns repeating.
Any time you fight someone who’s deck really impressed you, add them as a friend, compliment them and ask them if they would be willing to share their deck’s ID sequence so that you can learn from it. Most of the time players will not be secretive and say yes.
If you forgot a player’s username, go to your profile page > match history and you’ll see it there.
What do YOU Enjoy Playing?
For me, this was always either late game or control decks, usually lots of actions and spells etc. So once you have a theme that you really like, or maybe you like all of them, think about how this deck is supposed to perform.
Is it supposed to be very fast with not much card shuffling and just straight up seek and destroy mentality? Does it have some funky combo you want to pull off to greatly increase your chance of winning? Maybe you just want to outlast and counter everything your opponent does.
All of these are valid strategies but if you’re like me, the first thing to do is to decide the overall theme of the deck.
Understand the Value of Cards
Not all cards are created equal. Some are good, some are bad. You will learn this over time, but basically when you review a card’s magicka cost and you see something like Barrow Stalker – that’s a high value early game card. 2/3 body with guard and drain, very high value for a 2 cost creature.
It is a totally viable strategy to just play high value cards at each turn, but this might not be 100% optimal against every opponent. But it’s definitely a good all-around strategy.
So what I do is basically complement my deck with high value cards at certain turns even though they might not necessarily provide a combo with other cards all the time. That’s not a bad thing to do if you really don’t know what else to put in a card’s place.
How expensive is your deck to play? This will obviously depend on the deck’s archetype. Aggro decks will have a very low magicka curve, control more equalized etc. But generally speaking there is such a thing as making your deck too ‘expensive’ in terms of its magicka requirements.
Even though you might have magicka boosting capabilities, there will come a time when you’re just one or two points short right when you need it. So always review the deck’s magicka curve and decide whether it’s playable or not. Test it in a few matches and you’ll get a feel for it very soon.
Importance of Prophecy Cards
If you’re having trouble with aggro decks, then you obviously need some cheaper cards as well as prophecies to help you turn things around. I generally don’t have a lot of prophecies in my deck but I aim to usually have something good to play on each turn. Doesn’t happen always but more often than not, it does.
So when you’re getting pushed by aggro like crazy, review your cheaper cost cards and throw in some generally good prophecies like fighter’s guild recruit or harpy.
Have a Win Condition
This is basically a combo of some sort that you’re aiming to set up and play at the right time to generally make it really difficult for your opponent not to lose on the next turn or two. The idea is that it’s so overwhelming that most of the time they won’t be able to deal with it.
This can be something like conscription with a bunch of buffed up cheap creatures. Or singleton siege into a mushroom tower etc.
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