Oblivion damage in ESO is a specific weapon enchantment effect that deals unresistable, unblockable and almost unavoidable type of damage. It’s one of the most potent enchantments for your weapon. Following the Horns of the Reach DLC, this enchantment will prove to be very problematic in PVP not only because of how it works on its own, but also because of how weapon traits in general are changing.
What is Oblivion Damage
It used to be known as irresistible damage, after that as deadric damage, and now as oblivion damage. It simply deals damage, but is in turn not affected by character’s resistances, nor the battle spirit debuff (50% less damage taken in PVP).
This is a problem because with certain weapon traits like infused that provide a reduced cooldown on your enchantment, plus a more potent effect, it becomes way too powerful for other players to deal with.
What’s the Issue
The main problem with oblivion damage is that it’s not affected by battle spirit. Only the champion system affects it and this is not enough. In order to properly balance this enchantment, battle spirit debuff will need to be applied to it.
The fact that it ignores resistances is fine. This will mean that it can still compete with other enchantments but not be overpowered.
In addition, this damage type cannot be blocked or shielded. This means it goes ‘under’ your shields effectively executing you through them if you’re low enough health.
So those are already some really powerful bonuses that it has.
Oblivion Damage in 2020
As of a few patches ago (page updated on Jan. 5th 2020) it seems that it has been brought in line with other enchantments. It’s still powerful and can potentially deal a lot of damage, but the target’s current health points is what determines how potent it is.
Furthermore, it no longer seems to be affected by the ‘infused‘ weapon trait, which was bumping it up by quite a bit in the past!
The more health points your target has, the more damage it will do. This is not a bad design choice and a good alternative to what I was suggesting.
Here is a link on the official forums where it has been discussed a bit (with patch notes excerpts).
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